Saturday, March 22, 2014

Week 9 & 10 - Hips and Personality Walks

Apologies to you loyal readers for lack of recent update. Has been a little hectic with assignments + preparing for job interview. So Week 9 was an in-depth look at hips, particularly how they move depending on gender, body type and other factors. A common issue with student work is that many don't realise the importance of hip movement and how almost everything we do is lead by the hips before anything else. Reminder to self: Pay special attention to the hips first, as they will influence absolutely every other part of the animation.

Week 9 Pose was 'Concern'. Keeping in theme with worldwide VFX layoffs thanks to a broken business model between VFX studios and Hollywood, I added a pink slip to the scene.



Along with that we finalised our walk cycle. This vimeo upload was a bit crap for some reason, seems like it cut a few frames from the beginning/end. But you can more or less get the idea from what's there:

Ballie Walk Revision from Aaron Skinner on Vimeo.

Week 10 (and the current week 11) has us dealing with personality walks with the Ballie character. It took awhile to think of a personality walk to animate. Originally I had envisioned a very short ice-skating, ballerina-esque animation. I wanted something that would be fun to animate while also really pushing myself. I even shot reference of Kristen doing it. After 3.5 days of trying to block it out in Maya, it just proved too difficult and beyond my skill level to even get the basics down. I quickly changed gears and fell on my back up plan of a gleeful skip.

But first, Week 10 pose was 'Exhaustion' aka how I feel after every 45 minutes of intense animation concentration:



Here is the planning for my skippity skip. Looking at it now it could definitely be MUCH more detailed. Following that is the rather unimpressive first blocking of the cycle.




personality walk from Aaron Skinner on Vimeo.

Until Next week, Adios :)

Saturday, March 8, 2014

Blast from the Past

This is the first animation I ever did, first year university 2008. From memory, we had to create a themed iPod ad. I chose to make mine inspired by my favourite cartoon series: Home Movies. I basically just recreated the scene frame for frame. The timing is off and the audio prematurely cuts off at one stage. (I could never figure out why it played fine in Flash but not in .mov format) but I still get a laugh out of it today. Enjoy!


Friday, March 7, 2014

Week 7 & 8 - Tweaking Tailor & Intro to Walks

Jamming quite a bit of work into one post today. I forgot to post one of the poses we had to do in Week 5: "Devestation". Here are my quick sketches and the final pose I decided to submit:





Week 7 involved an in-depth view into the graph editor. "What is this, statistics? I thought this was animation dagnabbit!?" I maybe hear you cry but probably not really. The location of every object within the 3D space as it moves can be essentially graphed, since each point in time the object location corresponds to several different axis of movement. This results in a graph editor that resembles this:


AKA 'spaghetti', it looks daunting (and still can be) but once understood, manipulating these curves is an extremely useful tool for cleaning up un-wanted movements or further perfecting movements. This is my final tailor revision, much improved from my first attempt, but still not perfect:


Tailor Revision 2 from Aaron Skinner on Vimeo.

Week 8 pose: "Strength". Sketches, quick mock ups to decide which I liked best, then the final product follows:





And finally: Week 8 was an introduction to walks. Walks are things that apparently, many professional animators still have trouble with. This is reassuring, because the amount of rotation and movement that transpires during even a 'simple' stock-standard walk is mind blowing. There is so much to juggle all at the same time. I won't even begin to go into the mechanics here. For now, building upon all our previous assignments, we are just animating a ball (which represents the hips) with legs. Here is the plan + initial blocking pass (uploaded to youtube coz its quicker):