Saturday, March 22, 2014

Week 9 & 10 - Hips and Personality Walks

Apologies to you loyal readers for lack of recent update. Has been a little hectic with assignments + preparing for job interview. So Week 9 was an in-depth look at hips, particularly how they move depending on gender, body type and other factors. A common issue with student work is that many don't realise the importance of hip movement and how almost everything we do is lead by the hips before anything else. Reminder to self: Pay special attention to the hips first, as they will influence absolutely every other part of the animation.

Week 9 Pose was 'Concern'. Keeping in theme with worldwide VFX layoffs thanks to a broken business model between VFX studios and Hollywood, I added a pink slip to the scene.



Along with that we finalised our walk cycle. This vimeo upload was a bit crap for some reason, seems like it cut a few frames from the beginning/end. But you can more or less get the idea from what's there:

Ballie Walk Revision from Aaron Skinner on Vimeo.

Week 10 (and the current week 11) has us dealing with personality walks with the Ballie character. It took awhile to think of a personality walk to animate. Originally I had envisioned a very short ice-skating, ballerina-esque animation. I wanted something that would be fun to animate while also really pushing myself. I even shot reference of Kristen doing it. After 3.5 days of trying to block it out in Maya, it just proved too difficult and beyond my skill level to even get the basics down. I quickly changed gears and fell on my back up plan of a gleeful skip.

But first, Week 10 pose was 'Exhaustion' aka how I feel after every 45 minutes of intense animation concentration:



Here is the planning for my skippity skip. Looking at it now it could definitely be MUCH more detailed. Following that is the rather unimpressive first blocking of the cycle.




personality walk from Aaron Skinner on Vimeo.

Until Next week, Adios :)

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