Friday, June 13, 2014

Week 9 & 10 - Blocking to Final, Timing & Spacing

Hard to find time to update blog between work, assignments and other things. Although it kind of turns out better this way, as you can get a better idea of the shot progression when it's just in one post.

So last update was my bare bones blocking, done to get the basic ideas across. The video below is Blocking +, an extension of that with more breakdown poses. I made a few changes based on critiques, mainly the start - which originally wasn't reading very well so I had to re-do it. This apparently works better.



Physicality Blocking 002 from Aaron Skinner on Vimeo.

Below is what the above basically looks like in splined mode, with the computer calculating the rest of the in betweens and some timing changes on my part.


Physicality Blocking 003 from Aaron Skinner on Vimeo.

It's kind of bemusing how the roll itself (which I thought was going to be the hardest thing) has actually turned out to be the easiest thing to get right. I'm having a lot of trouble getting the start and very end to look right, as the actions are more subtle. In these moments of held poses, it's a fine line between not moving the character enough (having them appear lifeless) and having them look too 'floaty'. The dive roll on the other hand is over so quickly it's harder to see the minute errors occurring there.

Also interesting: During the dive I found breaking her legs slightly (so they bend the other way) actually makes the dive look better, as it makes her legs follow a nice arcing path of action. That's been my first taste of 'breaking the rules/rig' to get a better result, which is kind of cool!





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