"I hear
of tons of people say they want to get into animation, but in fairness there is
nothing stopping anyone that wants it."
For some
reason it took 9 years and this stupidly simple statement an Ubisoft animation
director told me to get my arse into gear. Animation has always been in my
periphery (ever since I was 14 and did a talk about it at school), but through
the years I've dabbled in other interests, losing sight of what once was.
I'll be
starting a year long fundamentals class @ Animation
Mentor in the next couple of days. My mentor this term will be Ray
Chase, an animator who's worked on Jimmy Neutron, Ninja Turtles and Ice Age to
name only a few titles.
This blog has
been around for awhile, but it will be updated regularly from now on. I'll be
updating it with projects and things I've learnt during my time at AM and
beyond. The aim is to document my processes from planning, to blocking to
final. Any other written pieces about games or other art tidbits will be making
appearances too.
To start off
this journey, below are a couple of very short, basic animations tests. A ball
bounce and a one legged hop. (Even simple stuff like this takes a scary amount
of time to complete). It'll be interesting to see how these compare to
the material i'll be producing over the next 12 weeks in my animation basics
class.
OneLegHop from Aaron Skinner on Vimeo.
BallBounce from Aaron Skinner on Vimeo.
For now, adios.
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